This was DDD Europe 2025 (for me)

This edition of the DDD Europe was a kind of a restart at a new venue (and city) and with a new format: three conferences in three days. The complementary conferences (Event Centric and Data Mesh) felt like the natural step for a DDD conference, and I was excited to go to some of the sessions, but I failed. I did not have enough bandwidth for that.

I don’t know about you, but during such conferences, my brain is continuously receiving inputs and weaves them together so that it takes some time to have a “final” summary of the all the new things I learned, tools I saw, ideas I got corrected or thrown away as a result of the talks and the floor-conversations I had the opportunity to enjoy. What follows is my “braindump” shared with my colleagues after a few days as an answer to Nick Tune‘s question What are your biggest takeaways from DDD EU. What are the things we should start thinking about and learning now?

Gregor Hohpe‘s description of a platform (or what is not a platform)

The idea of building software that can do everything and requires only configuration is not valid for platforms; we need to forget that. A platform is not a framework, but an enabler.

Nobody can anticipate every use case. Platforms should not try to do that.

If you haven’t heard about any case when the teams used your platform in an anexpected way, you didn’t build a platform.

Gregor Hohpe – Platform Engineering is Domain-Driven Design


Platforms are like bearings: they must ensure that the “machine” runs smoothly without any intervention. (This is a key requirement of a bearing: one must not know about its existence during “runtime”.)

No requests for help to release, grant access, or assign permissions. Self-service is the key principle.

Before I became a software person, I studied mechanical engineering, specialised in trains. It is also not a surprise that Gregor’s advice regarding guardrails hit home.

Railways keep us on track. They ensure that we don’t derail. They are enabling constraints which help to travel fast and straight. Guardrails have a different job. They can’t tell us how to travel straight forward. They can’t stop us from going in circles and hitting them again and again.

The talk was not new, but I had never seen it before, so it was new to me. It contains a lot of other dos and don’ts too, so it is worth repeating until everyone building a platform “gets the message”. Here is a version from 2024: 

Cyrille Martraire’s advice to be unconventional when modelling

Who should present a talk called ‘Breaking Conventions for More Performant Models’ if not Cyrille Martraire, a very unconventional person himself? Afterwards, Cyrille called this talk “basic, common sense”. I would say, yes, it is, after you’ve made enough mistakes to improve your common sense. It was an excellent talk on how to avoid those mistakes.

I think that we all agree with this definition of what modelling means. The difference starts two minutes afterwards 😄. How much to simplify??

When talking about time in the hotel business, how many concepts of time do you have? And what kind of “time” models are those?

My take is that the time concept for a guest and the time concept of the cleaning personnel should not have much in common.

The tips of Cyrille didn’t stop here. Finding the right model is challenging because, if chosen well, it will not only solve a problem but also lead to new ideas.

 “Indexing” is a technical term. But wouldn’t you, as a user of a service for managing appointments, consider a view about “very soon, soon, later” much more helpful than an accurate but very noisy hour-by-hour list? The need to balance reports can lead to an improved user experience.

Alberto Brandolini‘s “fast-forward” towards a multi-model world

I always enjoy Alberto’s talks, and this one wasn’t an exception. The clarity, the necessary portion of irony and the conclusion at the end speak for themselves. 

What is a Bounded Context?

What happens if your product goes multi-country? Which characteristics remain as clear as described on the slide? Well … it depends.

This is the usual way, and it is a recipe for disaster. 

But it does not need to be.  

The final advice for everyone working on a long-lasting product: Maps & disciplined thinking, because words are just not enough.

Apropos, product development:

The rollercoaster called product development, or how Xin Yao and John Cutler call it: The Beautiful Mess 

What a combo! Xin, a software architect and DDD change agent, and John, a product expert with extraordinary visualisation skills, have shared the stage for an hour to show us the differences and the synergies of this industry in which we still talk about “the two sides”.

I can’t distil this talk because each slide is a gem, and each explanation should be heard from the speakers. I can share my favourite slide, though, because it shows my day-to-day work as a single picture.

Additionally …

… I brought back some old and new tips from these talks.

The tool: https://tryitwithann.com/ A tool for rapid prototyping AND automatic specification generation (as unit tests) for event-based systems, based on miro.

The talks which made our brains go in circles:

Barry O’Reilly’s Residuality Theory. Not new, but still a provocative and must-heard-about concept.

Dr. Jabe Bloom’s university-level talk ‘Through the Looking Glass: Applying Architecture Principles to Social Systems’ began with the history and analysis of Conway’s Law and concluded with the definition of socio-technical architecture.


 

This experience report feels probably unstructured, confusing, “a lot!”, and I won’t disagree. It is always “a lot” because we live in complex times and address complicated problems. However, learning about these things helps to stay in control as much as possible, and accepting the lack of control when necessary.

I will call it just like my friend Xin does: The DDD magic.

Xin Yao and John Cutler – Modelling Stories of the Beautiful Mess – DDD Europe 2025

DDD, the Natural Evolution of the IT Industry

Eric Evans published the original book about DDD, “Domain-Driven Design, Tackling Complexity in the Heart of Software, ” in 2004. It took more than 10 years to become a thing and even longer to not be considered “exotic” and “a theoretical but unnecessarily complicated paradigm.”

In 2024, DDD can be considered a commodity in the sense of the word defined in Wardley mapping (at least in Europe). There are conferences with thousands of attendees, new books every year, and tech start-ups looking for engineers with DDD experience or at least awareness. As usual in this young industry full of people packing old ideas in shiny new envelopes and selling them for the big bucks, one question returns: “Is DDD a hype?”.

The picture in the header of this post is from computerhistory.org (thank you). It shows the first Colossus operational at Bletchley Park in 1944. Computers and information technology, in general, have changed since that picture, going from punched cards to cloud computing and AI. The key booster was the Internet, paving the way to “Space, the final frontier… to boldly go where no man (and women and everything in-between) has gone before” (Star Trek: Enterprise).

When I became a software developer in 2003, the usual jobs were automating manual processes, connecting servers, and using the web to communicate with users instead of snail mail and fax. (Ok, in Germany, both are still heavily used 🙈.)

The main goal was to ease the sellers’ jobs and day-to-day lives. SaaS was just defined. Software was used to automate existing manual processes, hence slow processes. Understanding the business domain was not important because the innovation was done on the technical level. Engineers could lay back and let product managers and designers tell you everything they need from a computer to execute —ideally, as an ordered list, in very exact words 🤓.

Then, mobile phones became the rulers of our lives. They were more powerful than personal computers, not only because of their RAM and CPU but also because they were portable. They allowed us to take and share pictures and videos, ask for timetables, buy tickets, and look for weather changes while moving. 24 hours a day. The differentiators of a product changed from “how usable” to “how easy to use” and “how fast it evolves”. The colour of a button became irrelevant compared to the whole user experience and the user’s perception of a product. 

Today, anyone with a logical brain can learn and write software. Infrastructure is cheap and easily accessible without a substantial up-front investment. Being on-demand, companies can run short-term experiences without significant risks. Understanding tech is no longer a key differentiator. Understanding the User became the key to sustainable market shares.

After the phase of simply automating existing processes followed at work or to achieve a goal, the game has changed. Engineers must not only ensure that the software they create works and is maintainable (readable and extendable) with an acceptable effort, but they also must not ignore the “world outside of bits and bytes” anymore. Product development needs to be collaborative work. Adapting to new market needs, trying new ways, and getting fast feedback are more important than ever. These experiments are not about technology (the users don’t really care if we use MySQL or MongoDB) but about speeding up the users to get their jobs done

“Are you telling me I can’t build software that solves users’ needs without DDD?! ” That’s a valid remark; I am not. Developers have always written software to solve someone’s goals, even pet projects. 

The need for collaboration changes the rules of the game. It changes how we work, understand the underlying problem, and decide what to build (and what not). During collaborative discovery, the user leaves the desks of the product managers and designers and joins our commonly maintained miro boards. DDD enables us to represent the domain understanding in our software and organisation. The strategic design of DDD gives us options for the future without knowing what the future will look like. The tactical patterns give us strong weapons against continuously deteriorating software. DDD unveils how useless questions like “How small is a micro-service?” are. It eliminates the (again) useless answer “It depends”. The answer depends on the context. When asked in a digital context, the answer must always be put in the context of the user’s needs and the socio-technical organisation. It does not depend on the mood of the consultant.

Unlike the usual cases, when an old solution is hyped again in a refurbished version, DDD is not a paradigm invented, forgotten and resurrected after years. It is a paradigm for solving problems in a way that has always been valid, but until a few years ago, it has not been considered important enough. It has needed years of businesses wasting money, engineers feeling the pain while handling “big bulls of mud” and anger because “the requirements have changed” and the technical decisions of the past became a heavy blocker instead of an enabler.

Example for an event storming
Event storming with domain experts

(Data) Ownership, Boundaries, Contexts – what do these words mean?

In the last months, we started to use these terms more and more at my company without discussing the concepts behind them. One day I was asked, “What do you mean by data ownership?” 🤔 The question made me realise that I don’t know how much of these concepts are understood.

These terms refer to sociotechnical concepts (some originating from Domain-driven design). They refer to one possible answer to the question: how can a product be improved and maintained in the long term? How can we avoid hunting for weeks for bugs, understanding what the code does, finding out what it should do, and hoping that fixing one issue does not lead to a new problem? How can we continue having fun instead of becoming more and more frustrated?

Real digital products address needs which were fulfilled earlier manually. Companies which survived the first years of testing the product are often innovators in their market. They have chances to stay ahead of the others, but they have the burden of solving all questions themselves. I don’t mean the technical questions; nowadays, we have a considerable toolbox we can use. But all the competitors have that toolbox too. The questions to answer are how to organise in teams and how to organise the software to reach a steady pace without creating an over-complicated, over-engineered or over-simplified solution.

How to get a grip on the increasing complexity built up in those years when the only KPI that mattered was TTM (Time-to-Market)?

Years ago, the companies creating software to help automate work answered this question with silos around the architecture: frontend, backend, processing, etc. In the meantime, it became clear that this was not good enough.

Engineers are not hired to type code but to advise and help to solve problems. 

This means they should not belong to an engineering department anymore but be part of teams around different topics to handle: marketing, search, checkout, you name it. These are sub-domains or bounded contexts (depending on the importance of the subject, more than one bounded context can build the solution for the same sub-domain). These contexts and their boundaries are not fixed forever because the context changes, the market around the company changes, and the needs change. The people involved change and, finally, the effort needed changes. The best way also to define them is to take a look at how the business is organised (sales, marketing, finance, platform, developer experience, etc.) and how the companies using the product are organised (client setup, client onboarding, employee onboarding, payroll period, connected services, etc.). By aligning the software and – to get the most significant benefit – the teams to these sub-domains, you can ensure that the cognitive load for each team is smaller than the sum of all.

What are the benefits?

  • The domain experts and the engineers speak the same language, the ubiquitous language of their bounded context, to use the DDD terms.
  • The teams can become experts in their sub-domain to make innovation and progress easier as the problems are uncovered one after another. They can and will become responsible and accountable about their domain because they are the only ones enabled to do so.
  • Each team knows who to contact and with whom to collaborate because the ownership and the boundaries are clear. (No long-running meetings and RFCs anymore by hoping to have reached everyone involved).

What does data ownership mean in this case? Data ownership is not only about which team is the only one controlling how data is created and changed but also the one controlling which data is shared and which remains implementation detail. This way, they stay empowered and autonomous: they can decide about their experiments, reworks, and changes inside their boundaries.

Data ownership also means process ownership. 

It means the team which owns the data around “expenses”, for example, owns the features around this topic, what is implemented and when so that they are involved in each improvement or change regarding expenses from the beginning. This is the only way to respect the boundaries, take responsibility, and be accountable for all decisions around the software the engineers create.

Applying these concepts can’t be done overnight, mainly because it is not only about finding the (currently) good boundaries but also shifting the mindset from “let me build something” towards “I feel responsible for this part of my product”. It needs knowledge about the product and a lot of coaching and care. But finding the boundaries to start with should be doable in case of a product already established on the market and with a clear strategy. The alternatives are silos, continuously increasing cognitive load or the loss of an overview and local optimisations.